The iPhone has a separate app for playing TV shows, movies, and other videos.Hello, my name is Nils Beck, and I welcome you to "Qualities of great iPad and iPhone apps on Macs with M1." More than a million iPad and iPhone apps are already available on the Mac App Store. If you've installed Apple's Podcasts app, this item doesn't appear. The video feed appears alongside the Keynote slides, and can be resized and styled with masks, frames, drop shadows, and. Keynote now allows presenters to use the front-facing camera on iPhone, iPads, and Macs to be able to implement live video. Apples presentation app, Keynote, adds a couple of new features to make presentations more engaging.To make this possible, we focus heavily on compatibility. This is your unmodified iPad or iPhone app, as submitted and approved for the iOS App Store, offered through the Mac App Store to anyone with an M1 Mac. IPad and iPhone apps on Macs with M1 are the easiest way to expand your existing app's reach to the Mac. In this video, we'll discuss how we mapped several iOS APIs to the corresponding Mac features, some general best practices to keep in mind that will also help your app shine on Macs with M1, improvements that we made in macOS Big Sur software updates, as well as in macOS Monterey, and then we'll finish off with Mac App Store deployment considerations.
Apps For Iphone Video Mac App StoreOf course, we support all basic functionality, such as text interactions, copy and paste, a Mac menu bar, and so on, but there is also a lot of advanced functionality, like background app refresh, user notifications, camera access, Siri intents, and more. So, it's very likely that your existing iPad or iPhone app already works well on the Mac, right out of the box. For example, share extensions, WidgetKit widgets, photo editing extensions, VPN network extensions, audio units, and more. A variety of extensions are also supported. And most existing apps work great! This includes everything from small iPhone utilities to cutting-edge iPad games and Pro Apps. Our aim is to ensure a smooth app experience on the Mac without you making any changes. Naturally, you can use the Mac keyboard for text input into text fields, as well as for UIKeyCommand keyboard shortcuts. You are likely already using these to make your app great on iPad and iPhone, and we've bridged them to seamlessly give you the same great features on the Mac. You can learn more about that in the videos, "Qualities of a great Mac Catalyst app" and "What's New in Mac Catalyst." Now, let's dive into more detail for some of the APIs I just mentioned. And when you want your app to take advantage of even more of what the Mac has to offer, consider building a Mac Catalyst version of your app. The menu bar structure is determined at launch, and should remain more or less constant after that. As a reminder, the Mac menu bar is intended to help with the discoverability of app features and keyboard shortcuts. Next, let's talk about the menu bar. All Macs have a physical keyboard, so apps that have taken the time to add support for physical keyboards on iPad and iPhone are greatly improved on the Mac at the same time. As The 15 Best Mac Apps to Make Everyday Life Easier Apple's macOS is a good operating system, but it's missing some key ingredients. Welcome to 'iPad and iPhone Apps on Apple Silicon Macs.' My name is Jason Beaver, and Ill be joined later by my colleagues James Snee and Patrick Heynen. Hello and welcome to WWDC. Introducing iPad Apps for Mac Download. Port your Mac app to Apple silicon WWDC 2019. Qualities of great iPad and iPhone apps on Macs with M1 WWDC 2020. This structure is visible in the Keyboard Shortcuts menu that appears when you hold down the Command key on an iPad with a keyboard. This adds semantic structure to your UIKeyCommands. You might already be using the more recent UIMenuBuilder API that we introduced in iOS 13. Note that UIKeyCommands that are directly attached to UIResponders through the keyCommands property do not appear in the menu bar, but their keyboard shortcuts will take priority over the shortcuts of menu items, whenever they apply. For example, we might add menu items to create a new window, to work with rich texts, or to change the device orientation. Burn dmg to usbEven better, when you adopt the new Info.plist key "UIApplicationSupports PrintCommand" and implement the corresponding standard print action, the Print and Export as PDF menu items will be added to your app's menu bar automatically. And for apps that print with UIPrintInteractionController, this is automatically bridged to a Mac print dialog when printing is initiated in your code. This lets people seamlessly drag content between your app and others, like in this example, where I'm dragging a QR code from Qrafter to my desktop. For much more on this, check out the videos, "Take your iPad apps to the next level," "Focus on iPad keyboard navigation," and "Qualities of a great Mac Catalyst app." For apps that use drag and drop on iPad and iPhone, using UIDragInteraction and UIDropInteraction, this automatically carries over to the Mac as well. UIKeyCommands rely on the responder chain to find an applicable target for their action, and this determines whether or not a menu item is enabled. These all come across wonderfully on the Mac. There are a number of iPad-centric APIs that will help make your app a great iPad app. You can use RTF, RTFD, or HTML files, the same way Mac apps do this. But if you want more control over what is shown in the About box on the Mac, you now also have the option to add a credits file to your bundle. It is also common to put credits in the settings bundle, and we identify such cases and move that text to the About box for you. ![]() If your app expects to be in control of the entire screen of the device, we will use a fixed scene size and aspect ratio. So, make sure you don't use the screen size for your layout calculations, even on iPad, or your UI elements will end up in the wrong place. The UI screen size, on the other hand, will continue to report the device size, which doesn't change in this case. When using Apple frameworks, it is important that you only use officially supported APIs, as undocumented methods in our frameworks may not exist on the Mac, or could change at any time.Avoid hard-coding paths to file system locations, as these may be different on the Mac. These and other mappings are able to remove most of the friction when bringing your iPad or iPhone app to the Mac, but let's touch on some coding practices that you should follow to ensure that your app works well across all platforms, including the Mac. Here, I am using the menu bar items to change the orientation of the Chess.com app, and the user interface adapts to make optimal use of each device orientation. And if your app supports multiple user interface orientations, the window orientation can be changed using the automatically added menu bar items, or by dragging the edges of the window. We've already included a number of heuristics to improve compatibility with many apps. You might receive images in landscape orientation instead, because that's how the camera is positioned. But this is not necessarily the case when the app is in portrait orientation on the Mac. For example, if your iPhone app is in portrait orientation when a picture is taken, you might expect the resulting camera picture to be in portrait orientation as well. Please also be aware that the available camera resolutions and orientations might be quite different on the Mac. Similarly, for UI that is not under your direct control, it is best not to make assumptions in your code about the onscreen positioning of views and alerts, or the exact setup of such view hierarchies, as these can be drastically different on the Mac. For example, augmented reality with ARKit is not supported on the Mac. Your code should be able to handle such situations gracefully, and offer alternatives. Also keep in mind that some hardware features are unavailable on the Mac. And you should aim to handle all possible configurations well in your UI. But it's much better if you use the AVCaptureDeviceDiscoverySession and related AVFoundation APIs to gather information about the available cameras and their true properties, such as the preview dimensions.
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